I\'m using copyPixels to copy a parts of a larger Bitmap to smaller Bitmaps to use for individual MovieClips. However, around there is still some extra space white space and corners around the Bitm开发
having a problem while drawing a complex combinations of TextFields into BitmapData in as3, and i can\'t understand the reason for that, so please help me with it.
I\'m building a drawing application in as3 and am having problems with feathered or blurred edges on a brush. I\'m using bitmapData.draw() to draw the brush but I\'m seeing darker colored areas around
I am building a cube from an image in flash. The loader loads a sprite-map of the images: +----++----++----++----++----++----+
I started converting this flex application to run on android using the new flex hero sdk. I already replaced all mobile-incompatible components and got it running a few times succesfully.
If I have a BitmapData that\'s already been dr开发者_运维知识库awn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and pa
I\'m using the ImageSnapshot.captureImage() method to screen capture a map image which is 2305 pixels high and 1134 pixels wide. I\'m then trying to clip that image to one which is 1100 pixels high an
I\'m making a little thing in AS3, a \"wanted\" poster generator. I load the webcam inside my poster (\"container\") and put an attributesContainer next to it. There I have a hat, a mustache, ... peop
I have a filled Shape, and a BitmapData that is the same width and height as the Shape\'s bounding box.
Okay, so I have a code, that take an image of the current view, and turns it into a bitmap, then I end up here,