Function to redraw Bitmap on Sprite without passing in said Bitmap?
If I have a BitmapData
that's already been dr开发者_运维知识库awn onto a Sprite
. Is there a way to redraw the BitmapData
onto a Sprites Graphics
object without having to invoke beginBitmapFill
and passing in the same BitmapData
?
You may clone the image.
See the example: http://www.webverwirklichung.com/en/blog/programming/flex/clone-image-flex-flashdisplayloader
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