I am generating Bitmap object to show the sound waveform of a loaded sound. The bitmap is 1024x120 and after it has been generated I shrink its size to 655x120. My problem is the player that loads the
is it possible to change the Rectangle I use as fifth parameter of draw Bitma开发者_开发问答pData class?
Basically, I am using the floodfill method to colour-in sections of a bitmap image. That part is easy enough but the issue comes in with the way I am adding an effect to the colour fill routine.
I have a code to erase a masked movieclip. (credits here) I would like to know how I can check if the whole movieclip is been erased.
I have converted a PNG into a bitmap, then converted that into bitmapData. I have a object cal开发者_JAVA技巧led _player, and I wish to add collision detection, however I can seem to get it to work.
I\'m trying to replace a color and colors near it in a bitmap. threshold() see开发者_JS百科ms to work but it seems to be that you have to specify the exact color \"==\" or all colors before or after
Following on from an answer I gave here: AS 3 | Cloning Png image data I knew that to get a transparent BitmapData Object it was necessary to specify a background color of black, but until I was call
I have this function: public static function cloneDpObj(target:DisplayObject):Bitmap { var duplicate:Bitmap;
This question is about how to read/write, allocate and manage the pixel data of a Bitmap. Here is an example of how to allocate a byte array (managed memory) for pixel data and creating a Bitmap usin
I have a large sprite...and I\'m splitting it into several smaller ones with function bellow. The function works great but the memory usage of my .swf grows dramatically.