How to flip a Bitmap upside down? (I need this for loading an OpenGL texture in another program). Here is my failed try:
I\'ve searched but haven\'t found anyone wanting to do this with a bitmapData object. I\'m using the following code:
I\'m using a transform matrix as part of a bitmap draw to select an area of my target rather than drawing from 0,0:
I\'m working on a project wherein a user can take a snapshot of themselves using their webcam and then e开发者_运维问答dit this image by transforming scale and rotation and save the result.
I\'m using the bitmap data api to to allow a user to capture an image with their webcam, edit this and save this to their hardrive.
I have a very strange bug. I am trying to sort of take screenshots of an application and applying them to two (virtual) sides of a component. i am trying to accomplish this through creating two bitmap
I\'ve added a black and white filter onto an image using the following code: var n:Number = 1/3; var matrix:Array = [n,n,n,0,0,
package { import flash.display.DisplayObject; import flash.display.IBitmapDrawable; import flash.display.Stage;
I\'m working with Android and I really need a fast way to get a 开发者_开发知识库bitmap of format BGRA to be filled in ARGB.
I\'m trying to convert a Sprite that I have into BitmapData so I can perform some collision detection. There are a few things about the way the Sprites are used that is making this more difficult than