I am writing a screen scroller for a game I\'m making. There\'s a BitmapData object which holds the background graphic, yet I do not want to show/render it on screen all at once.
Here\'s the code I am using to blur an image using BitmapData. The function is calle开发者_StackOverflow中文版d on a Slider_changeHandler(event:Event):voidevent and the value of the slider is passed t
Here\'s what I want to do. An image is loaded by default when the app is run. There is a way to load another image the user wants by specifying an url. When the user defined image is loaded, the d开发
I have created a image cropping tool in flex using core copyPixel method. croppedBitmapData.copyPixels(croppedBitmapData, clipCan, new Point(0, 0));
For a class project I\'m working on \"Pissed Off Pigs\" (I think you get the idea, the pigs get revenge, don\'t worry, I\'m not going to release it!) and I want to create circles with a fill from a bi
When I drop an image onto my canvas I can get the nativePath to the image but not the bitmapdata which is the one I need.
In my class I have created a Bitmap with a corresponding BitmapData object: Class Members private var _bitmapData:BitmapData;
The BLOB field (pic) is turning out as 0 Bytes when trying to send ByteArray through as3 to PHP, so i assume the PHP script or the HTTP_RAW_POST_DATA isn\'t working.
I am trying to make sprite sheets for rotation of DisplayObjects, and it seems that the gotoAndStop() calls are not working.
maintaining the center registration point of a circle shape, or any other display object with center registration, while being converted to a bitmap object is proving to be difficult.