Is there a way to encode bitmap data into PNG for use with a FileReference.Save() method in AS3? I assume I need an encoder library.
I\'ve run into an issue where the BitmapData.draw() method isn\'t accurately subtracting image data from a .png that uses transparency.
I have a bitmap image and a byte[]. The byte[] contains an effect such as noise (in my case, byte[] contains custom effect). I want to apply this byte[] effect to the bitmap image and save the resulte
I need to load a very big image on AS3 (currently sized at 8192x8192). I am aware that it does not fit any of the limits imposed by Flash regarding drawing to screen or creating a BitmapData of that s
Interesting problem here - I\'m making a small game using Flex 3 - now I have a static ImageAccess class, which first loads up all images and stores them in a static array for quicker access in the fu
I have small function which will recolor pixels in a Bitmap from a given color to a new given color. The problems I have with the code are as follows:
I have a bitmapdata object that is filled with n rectangles of a width of 1 pixel and of varying heights.
I\'m looking for an efficient way to filter a specific color from a bitmapData object in ActionScript 3.Currently I use a loop with readByte32().This takes about a second to process which is unaccepta
i\'ve used a Loader and URLRequest to download a .png from the internet and add it to my display list.since it\'s already a bitmap, does it have built in bitmap data already?or do i have to create the
I\'m trying to extend the Image class but hit a problem that I can\'t get past. I have a private image (img) that loads an image and a function that takes that image and copies it onto the parent.