Given the line: Bitmap bitmap = new Bitmap(stream); where stream is a System.IO.Stream, are there any limitations on the image file type e.g png, jpg, gif etc that can be handled.i.e are all image
I import my images with imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete); imageLoader.load(imageRequest);
I\'m trying to replicate this function from the Allegro graphics library: void stretch_blit(BITMAP *source, BITMAP *dest, int source_x,
So I try to say bmpdata.draw(backgroundRect);to dray on my Bitmap my component but Flash Builder gives me this and I do not know what to do...
i\'ve programatically created a vector graphic (rect), repositioned the graphic, and set up an MOUSE_MOVE eventL开发者_如何学运维istener to trace color information of the graphic using getPixel().howe
The images only loads into the last MC, how to make it load into each MC? private function imageHandler():void {
I am trying to grab part o开发者_Go百科f stage area using BitmapData and copyPixels method: bmd = new BitmapData(stage.stageWidth, stage.stageHeight);
I\'m pretty much the rookiest rookie when it comes to Flash. Here\'s the actionscript (3): // Here\'s the dumb-dumb:
is it possible to get access to Flash\'s internal bitmap cache of an object when CacheAsBitmap is on ?
I have 2 SWFLoaders lik开发者_运维百科e so: <mx:SWFLoader width=\"10\" height=\"10\" complete=\"imageLoaded()\" id=\"ldr_src\" source=\"img.jpg\" scaleContent=\"true\"/>