I am trying to take a movieclip of a character and change the colour of their clothes. The character is comprised of vectors.
I have two BitmapData objects with alpha channels. I\'d like to combine them into a single one by using max(channel_image_one, channel_image_two) for each channel, including the alpha. Is there an eas
I met an interesting question: load a big (4500x6000) jpeg into memory (RGBRGBRGB....) by libjpeg (cost about 200M memory)
I have a container with masked bitmap in it. The scale and rotation of this container changes at runtime, and I need to draw the masked bitmap but cannot figure out the appropriate matrix calculations
I’m starting a project in flash AS3 and my objective is开发者_如何学JAVA to load any pdf file into my flash project and convert all its pages to BitmapData...
private static var tileDir:String; public static var tileImage:BitmapData; pri开发者_运维百科vate static var loader:Loader;
Is there a way to apply a colorTransform to a BitmapData in a circle rather than in a rectangle? Instead of erasing rectangular parts of an image by reducing the alpha channel as in the code below, I
I have a BitmapData object with an alpha channel. I\'d like to know the fastet way to offset that alpha channel in ActionScript3 (FlashPlayer10). By offsetting I mean shifting all pixels of that chann
I am trying to take a snapshot of the masked region of an image... so, I load my image then perform the following functions:
I\'m trying to load several jpeg images dynamically XML into bitmapdata object in fla. I can see them on the stage of this .swf file.