I need to take keyboard input in my OpenGL ES application, so I just created a hidden UITextField and added it as a subview to the main window along with the view that presents my content. I use the U
So I have a background line drawing, black and white. I want to be able to draw over this, keeping the black lines in there, and drawing only where it is开发者_Python百科 white. I can do this by using
I\'m doing the following: static GLfloat vertices[3][3] = { {0.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}
I\'ve d开发者_StackOverflowone a little research, and am interested in developing for Android.I\'ve never programmed before, and have no idea how to go from zero experience to developing for a mobile
I am modifying GLPaint to use a different background, so in this case it is white. Anyway the existing stamp they are using assumes the background is black, so I made a new background with an alpha ch
I\'m working on a OpenGL project that I would like to port to embedded systems that support OpenGL|E开发者_运维知识库S.
I was wondering if anyone could advise on a good pattern for loading textures in an Android Java & OpenGL ES app.
How do I use gl.gluUnproject in my OpenGL ES 1.1 android app to determine what is selected when the user touches the screen?
I\'m looking into writing simple graphics code in Android and I\'ve noticed some s开发者_运维问答ynchronized() blocks.
Is it feasible to use OpenGL开发者_Python百科 ES to create an iPhone raster graphics editor like SketchBook Mobile(http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=13872203)? Any rela