I\'m starting to design my object graph for an OpenGL ES 1.1 app on Andr开发者_开发知识库oid.
I\'m new to OpenGL, and am having a curious problem with my textures - looking for a nudge in the right direction.
i am trying to display an image on iphone by converting it into texture and then displaying it on the UIView.
I\'ll start by saying that i\'m REALLY new to OpenGL ES (I started yesterday =), but I do have some Java and other languages experience.
A lot of suggestions on improving the performance in iPhone games revolve around sending less data to the GPU. The obvious suggestion is to use G开发者_开发百科Lshorts instead of GLfloat wherever poss
I have a very basic texture map problem in GL on iPhone, and I\'m wondering what strategies there are for debugging this kind of thing.
When drawing OpenGL ES textures, they seem to \"snap\" to round pixel locations, as though the draw location was being rounded.ie. drawing at (x:1.1, y:5.4) actually draws at (x:1, y:5).This causes th
I was wondering if there was already a component available which 开发者_如何学编程the user could use the touchscreen to draw numbers into. If not, I was considering an openGL panel which their input w
I\'m pretty new to Objective-C and even C in general here, so please bear with 开发者_运维问答me. My main goal is to display my NSMutableArray of CGPoints (via NSValue) with glDrawArrays(GL_LINE_STRIP
Having a lot of trouble getting texture maps to work in openGL ES (iphone). Here\'s what I\'ve done: built an array of vertexes