I\'m using a framebuffer object with a color buffer attachment to do some per-pixel hit testing.I\'d like to render it to the screen for debugging and testing but right now all I\'m getting is a big w
So I\'ve got my particle system up and running and it looks great开发者_开发百科 as long as the background is dark. My problem is that I need to render the effect on light colored backgrounds to. I\'v
I have my openGL scene rendering using the detach thread method //This is at the end of my init method
I tried to draw a model with 197 polygons but i have strange black pixels on it: alt text http://i.imagehost.org/0398/IMG_0172.png