TBR chips perform HSR (hidden surface removal) before fragment processing, so only the visible pixels are rendered. This feature results in no necessary sorting opaque objects from front to back. But
I\'m trying to render to a texture, then draw that texture to the screen using OpenGL ES on the iPhone.I\'m using this question as a starting point, and doing the drawing in a subclass of Apple\'s dem
Word on the street is that glDrawElements is much faster then glDrawArrays. So I want t开发者_运维技巧o display everything using glDrawElements.The problem I have is that I have a bunch of images I w
I need to draw the background for a 2D space scrolling shooter. I need to implement 3 layers of stars: one distan开发者_如何学运维t nebula (moving really slow) in the background, one layer of far away
I am trying to render to a texture using openGL ES (for iPhone) and then display the texture on the screen. Everything works except that there is a 32 row gap at the top of the texture and the bottom
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
I want to develop a 2d game. I have to choose from Quartz/CoreGraphics, OpenGL ES or Cocos2D. I\'m interested in how the game Pocket God is realized because it fulfills p开发者_C百科erfectly my needin
So I\'m starting to work with openGL, been following the tutorials over at Jeff LaMarche\'s blog and I\'ve run into a problem when trying to draw a squar开发者_开发知识库e using the GL_TRIANGLE_STRIP
This is a question about some openGLES spookiness on iPhone. I\'ve noticed that the color of pixels on device and the color of pixels in simulator vary slightly.For example, a green pixel might be (
Hello I\'m programming in OpenGLES for the iPhone but I\'m currently stuck with a strange framebuffer object error.