OK, I\'m still brand new to iPhone development. 开发者_C百科I have a free game on the app store, Winner Pong, but it\'s just a Pong clone (who would\'ve guessed) that uses the standard UIImageViews fo
I have been trying to use OpenGL ES 2.0 to make a photo viewing application. To opti开发者_如何学Cmize the code I\'m changing the textures loaded with the objects as the user scrolls down. But image l
I have this vertex array of a cube float vertex_coordinates [] = { -12.43796, -12.43796, 12.43796, -12.43796, 12.43796, 12.43796, 12.43796, 12.43796, 12.43796,
this shows up with the color red: VertexColorSet(&colors[vertexCounter], 1.0f, 0.0f, 0.0f, 1.0f); this shows the color black:
I\'m trying draw on a white background by reverse engineering GLPaint. I\'ve gone through every combination of kSaturation, kLuminosity and glBlendFunc, AND just about every combination I can think of
I notice that the default data type for texture coordinates in the OpenGL docs is GLfloat, but much of the sample code I see written by experienced iphone developers uses GLshort or GLbyte.Is this an
I\'m planning to build a simple tile-based RTS (Real-Time Strategy) game for th开发者_如何学Pythone iPhone and iPod touch.
I\'m working in an openGL for iPhone , and although everything works great I have to wait about a second in certain sections of the game which use a ton of sprite sheets. It\'s there any way to create
I have been developing iPhone Applications for a couple of months. I would like to know your views about the Quartz vs OpenGL ES 1.x or 2.0 learning curve. You can tell your perspective. My Questions
So I have this irregular shaped polygon.I draw it by filling the inside with triangles. The outside I added a border by used GLLineLoop.