This question already has answers here: Closed 10 years ago. Possible Duplicate: Android OpenGL ES Transparent Background
Apple\'s Technical Q&A on addressing flickering (QA1650) includes the following paragraph. (Emphasis mine.)
I remember running into this problem when开发者_Go百科 I started using OpenGL in OS X. Eventually I solved it, but I think that was just by using glut and c++ instead of Objective-C...
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OK so I have 4 buffers, 3 FBOs and a render buffer. Let me explain. I have a view FBO, which will store the scene before I render it to the render buffer.
http://www.switchonthecode.com/tutorials/getting-started-with-opengl-开发者_如何学Ces-for-the-iphone
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