I am quite new in 3D programming on iPhone and I would like to ask for hints about organizing a work between designers
I want to add a few drawing functions to an iPhone project for drawing things. Something like drawTile(x,y,len,wid); which would call openGL to draw a box somewhere. I should just be able to write a p
Based on my reading of Ch. 6 in the Red Book, changing the things that need to be changed for ES, I thought the following code sh开发者_Go百科ould have done it:
I\'ve googled around everywhere, but cannot find much for rendering strings to textures and then displaying that texture on a quad on the screen. Can someone provide a run-down on开发者_如何学Python t
I\'m wondering if anyone knows of a way to export geometry/textures for a rigged, animated character as Quake MD2? I’m developing an app for mobile devices, and I’ve found that MD2 works great for l
What is best software for creating models , textures etc... for iphone development. From simplest to more complex programs.
I am doing my iPhone graphics using OpenGL. In one of my projects, I need to use an image, which I need to use as a texture in OpenGL. The .png image is 512 * 512 in size, its background is transparen
I want to convert mouse\'s current X and Y coordinates into the 3D space I have drawn in the viewpor开发者_如何学Ct. I need to do this on the OpenGL ES platform. I found following possible solutions i
I attempted to render a circle in opengl es 1.1 as a test before building a larger program, but it renders as an oval.Here is the code I use to generate and render my vertices:
I have a PNG file in a UIImageView, and开发者_如何学编程 next to that I have an EAGLView which displays the continuation of that same image (long story) as a texture, carved from the same original PNG