I am trying to modify the GLPaint sample from apple to draw a solid line instead of the tra开发者_StackOverflownsparent neon like line in it. I am trying to achieve the touch paint function to look so
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
I\'m developing a game, a big part of this game, is about scrolling a \"circular\" background ( the right end of the Background Image can connect with the left start of the Background image ).
I have two textures and a \"blend factor\", and I\'d like to mix them, modulated by the current color; in effect, I want to use the following shader:
I have an Android live wa开发者_如何学JAVAllpaper that I suspect is leaking memory, probably either textures or vertex arrays.I\'m calling glDeleteTextures on my texture IDs, but don\'t see any sort o
I\'m using OpenGL ES in my iPhone application and sometimes during startup the screen goes purple or black - in one case from twenty. This happens only during initialization and if the screen became b
I have made a ViewController in XCode for an iPhone project I\'m working on, but I have a question about nested ViewControllers and what the best way to access a parents ViewController functions?
I\'m porting a 2d retro game to iPhone that has the following properties: targets OpenGL ES 1.1 entire screen is filled with tiles (textured triangle strip
I need stencil buffer on 3GS to render planar shadow, and polygon offset won\'t work prefect, still has z-fighting problem. So 开发者_开发技巧I use
I\'m developping an game using th开发者_开发百科e API opengl es 2.0. I need to know how to generate the normal coordinate because i need them to developp the lighting.