I am trying to do a highlighting action on the iPhone.I can draw lines an such with the finger but now I want to be able to highlight over that.Any algorithms开发者_如何学Go out there you can point me
I am executing the following, which I have derived from a few different tutorials (Just a single render pass, initialisation code not shown but works fine for untextured primitives):
This is a follow-up of this question on here http://iphonedevelopment.blogspot.com/2010/02/drawing-hud-display-in-opengl-es.html
So, I\'ve been trying to figure out why the square is moving up and down the iPhone simulator when I Build and Run the template that Apple provides for OpenGL ES. I don\'t understand why for example t
I have 40 points with (x, y, z) coordinate in my iPhone app. For now I just NSLog them. But I\'d like to display them in... 3D!
I\'ve been trying to figure out how to resize the drawing view on eaglview as opposed to the default 320x480 dimension. My Eaglview is attached to a UIViewController. What I really want to do is find
I\'ve been plowing through basic shaders and whatnot for an application I\'m writing, and I\'ve been having trouble figuring out a high-level organiza开发者_开发技巧tion for the drawing calls.
I\'ve got some code which I would like to translate into Opengl ES. I\'m not experienced with it however, so here it goes. The original code does a loop like this:
Im a beginner on iphone OS development. I followed jeff\'s tutorial here about hud display in iphone OS
I need to display 480 x 320 background image in OpenGL ES. The thing is I experienced a bit of a slow down in iPhone when I us开发者_如何转开发e 512 x 512 texture size. So I am finding an optimum case