I was wondering whether there is a way to detect a touch in an OpenGL rendered scene. What I have i a set of images which are being rendered in my main view. Now if the user touches one of these image
I\'m working with my friend on our first Android game. Basic idea is that every frame of the game the whole surface is redrawn (1 large bitmap) in 2 steps:
I have an animation in a EAGLView which is itself in a UITableViewCell. How can I pause the animation in the EAGLView when the view is not visible?
I want to make 3d games for the iphone and with all this doubt about Unity and Apples new sdk agreement I\'m wondering what the best way forward is?
I have an augmented reality iPhone app that I am converting from Core Animation to OpenGL ES 1.1. I have added code that has been modified from the Apple OpenGL template.
It appears that glColorMaterial() is absent from OpenGL ES. According to this post (for iPhone), you may still enable GL_COLOR_MATERIAL in OpenGL ES 1.x, but you\'re stuck with the default settings of
I have 2 1024x1024 sprite sheets, one containing several 480x320 background images and another containing a variety of smaller elements as entities and interface. My framerate drops like a rock whenev
How do I draw a smooth line with a finger slide/touch motion on the iPhone?I have the following code but it is not smooth.It makes corners/turns for example when I try to do a circle.I think I have to
Is OpenGL ES really so much faster? Why? And is it really so horrible complicated to draw such simple things in OpenGL ES compared to drawing these in Quartz 2D?
All I want is really absolutely basic 2D drawing stuff e.g. rectangles, circles, paths, curves, béziers and so on. I don\'t need all the 3D model meshes with all this texturing and lighting. Is th开发