Iphone 3d games using Open Gl Es
I want to make 3d games for the iphone and with all this doubt about Unity and Apples new sdk agreement I'm wondering what the best way forward is?
A lot of people recommend opengl es and poi开发者_如何学Cnt me in the direction of the open gl es bible and likewise, the problem is none of this actually talk about setting a game up i.e loading a character, scene , AI etc.
Yet a lot of people are using Open GL es please could someone help me out, I really feel like I'm missing out on something.
Are there any good tutorials/books that cover this?
Thanks,
The Oolong Engine was written and is maintained by professional game developers. It should get you started on some concepts, but programming a game from the nuts and bolts is a big step from using Unity. Good luck.
http://code.google.com/p/oolongengine/
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