Draw a smooth line with finger touch on iPhone
How do I draw a smooth line with a finger slide/touch motion on the iPhone? I have the following code but it is not smooth. It makes corners/turns for example when I try to do a circle. I think I have to use OpenGL. Any ideas? sample code? tutorials?
Thanks!
UIGraphicsBeginImageContext(self.view.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
CGCon开发者_如何学运维textSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 5.0);
CGContextSetAllowsAntialiasing(UIGraphicsGetCurrentContext(), YES);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0);
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
I ended up using Open GL and a particle. Good example to check out for this is Apple's GLPaint example code.
Add this to your code to smooth out the lines between points
CGContextSetLineJoin(UIGraphicsGetCurrentContext(), kCGLineJoinRound);
That'll make a huge difference
You don't need OpenGL. Just keep a reference to the start point and clear the context in touchesMoved
, and do something along the lines of:
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), startPoint.x, startPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
This will make a straight line from the start point to the current point.
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