I\'m trying to render a 640x480 RGB565 image using OpenGL ES on Android using GLSurfaceView and Native C code.
I am coding to OpenGL ES 2.0 (Webgl). I am using VBOs to draw primitives. I have vertex array, color array and array of indices. I have looked at sample codes, books and tutorial, but one thing I don\
i have written a object selection algorithm which picks the objects by their color. i give every object an unique color and t开发者_StackOverflowhen i just have to use the glReadPixels method to check
(learning Cocos2D) After creating a CCLabel and adding it to a CCLayer like this: //From HelloWorldScene.m
Trying to write a simple paint program for iPhone, and I\'m using Apple\'s glPaint sample as a guide.The only problem is, painting doesn\'t work on a white background, since white + colour = white.I\'
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I\'ve just started playing around with opengl es on the iphone the past couple of weeks and i\'m looking at refactoring some of my code to use Vertex Buffer Objects(VBO). Before I do though I would li
The GLSurfaceView.Renderer interface of the Android SDK gives me a GL interface as parameter which has the type GL10. This interface is implemented by some private internal jni wrapper class. But ther
I want to create panorama view with opengl in Android. Is it possible using spherical view and centering viewpoint at the sphere center to show bounded image on screen? Will this be a good aproach? I
I\'m currently passing an array to a function, then attempting to use glGenBuffers with the array that is passed to the function. I can\'t figure out a way to get glGenBuffers to work with the array t