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OpenGL|ES on a desktop PC

I'm working on a OpenGL project that I would like to port to embedded systems that support OpenGL|E开发者_运维知识库S.

Since OpenGL|ES is a subset of OpenGL how hard would it be to compile my OpenGL application on an embedded system? (Assuming that my OpenGL code is in the limits of OpenGL|ES)

I guess what I'm wondering is: is it possible to dircetly wrap my OpenGL calls with MACROS to make it compatible with OpenGL|ES API call names? Are there any calls specific to OpenGL|ES that I would have to implement?


  1. AMD has such an emulator (Beyond3D news)

  2. ARM provides GL ES emulation (MaliDeveloper)

  3. The general list of available emulators.


There's always dgles. Sami Kyostila made some updates to it.

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