I am trying to map a texture onto a square where the texture stretches to fit the square. Currently the texture maps, but it doesn\'t map to the correct location and OGL performs some skewing or such
I get a ContentLoadException \"File not found\", when the debugger hits my LoadContent method in my DrawableGameComponent.I created a test string that outputs the Content Root Directory and it is as f
I want to draw a texture of the dimensions 200px (width) x 80px (height) to a rectangle in openGL (which is 200px wide and 80px height).
For a falling sand game I need to lock a surface, then modify the pixels according to a set of rules, and then unlock it. The Texture has a Size of 800x500 and has the Format A8R8G8B8.
What I need to do is create a simple preview of a minecraft \"dude\" with the correct texture applied.
How do you render a BMP, JPEG, or PNG image file in 3D with DirectX in Windows? (E.g. let\'s say I want to render four images so that they look like a cubicle or som开发者_Python百科ething.)
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
I\'m drawing a number of texture-mapped rectangles which are sat on top of each other using the following code:
I\'m fairly new to low level openGL coding and I have a problem that perhaps I\'m just too tired to find a solution to. I\'m sure the answer is simple and I\'m doing something utterly stupid but here
I can\'t manage to texture a glu Quadric (gluSphere): What i get instead of the texture, is an average color of the texture.