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Texture coordinate Cocos3d [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center. Closed 10 years ago.

Here is how I put my texture on my object :

_obj = (CC3MeshNode *)[_world getNodeNamed:@"s0"];
_obj.material.texture = [CC3Texture textureFromFile:@"objTextureLayout.png"];

My object is loaded from 3DMAX and I don't understand why my texture coordina开发者_如何转开发te (from 3DMax) is lost...

An other problem, I don't understand why my normals is flipped on a simple polygon. What could I've forgotten ?

Any suggestion ? I can post some screenshot or even the model with texture for a best comprehension for anybody who can help me.

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