I am developing a game(cocos2d+box2d), where I want to implement waves similar to below link, http://jayisgames.com/cgdc8/?gameID=7
I have several of images with equal in their dimensions which I read their file paths from an xml. And I would like to place these images on iPhone screen programmatically. Up to here everything is fi
I\'m trying to grasp the basics of tile-based games (cocos2D, iOS development). I use \"Tiled\" - application, which makes .tmx files, which are used as tile maps. I succeeded to load orthogonal orien
when i integrate whirl with cocos2d (landscape), i set the admob banner on top screen: here is my part of my -(void)adjustAdSize:
I\'m currently doing an application where I\'m trying to detect touch-positions of the user. I changed from ccTouchBegan to ccTouchesBegan in the process of implementing the \"detect touch-position\"
My problem is that animation are not working properly during movements of sprite. Below is the code which i\'m using
i want to add chinese language for my game. but the font file i used is only for english. thus i won\'t be able to use additional string file to add localization. also, i need to display some specific
I have a problem right now. I develop game applic开发者_StackOverflow中文版ation for iPad with cocos2d. In my application, I use background music. When I use cocos2d music method SimpleAudioEngine, i
Edited Post Ok I tried what rptwsthi said in another project just to test it...... -(id) init { if( (self=[super init])) {
I just want to mimic a perspective projection without using z coordinate (ie: Only using 2d environment).