I have a cube, I can assign for it one texture, but I would like to assign different texture for each face. I have a 512x512 texture atlas, with four tiles, each 256x256. I use the NeHe ports, so for
I have developed an app in which Images needs to be shown u开发者_如何学JAVAsing texture on OpenGL ES 2.0 for iPhone.
Please, I need tutorials/code examples of how to fill each side of a cube with different textures on OpenGL ES 1.1
WhirlyGlobe is a very useful framework and I would like to display Country Flags i开发者_运维技巧nstead of names for each countries.
I h开发者_如何学JAVAave a problems in OpenGL with blending (in result of antialiasing or textured painting). See problem illustration:
I\'m new to WebGL and I\'m facing some problems of the shaders. I wanna do multiple light sources in the scene. I searched online and knew that in WebGL, you can\'t pass an arrayinto the fragment shad
Let\'s say my texture is 256x256 pixel. It contains 16 sub-textures of 64x64 pixel. The sub-textures are to be rendered to quads. To increase performance I want to pass discrete values to the shader w
I am trying to create a 3D sphere and I currently have a sphere made out of points though I need to apply a texture to this and that is causing me problems.
I load a 3d model of a torus (obj file) into my program, using these lines: Shape3D torus=null; Scene t1 = getSceneFromFile(\"Some local path\\torus.obj\");
I\'m currently developing an NDK-based OpenGL ES 2.0 app. And i\'m loading textures using libjpeg flipping it vertically (as OpenGL standard says). It works fine on Samsung Galaxy SII, HTC Desire HD a