I\'ve been trying to get a WebBrowser to draw to a texture in XNA 4.0, and I\'ve found several guides on how to do it. The problem is when I try to implement it, whether I change the Url property or c
I\'m trying to write a small, portable 2D engine for iOS to learn C++ and OpenGL. Right now I\'m trying to display a texture that I\'ve loaded in. I\'ve been successful displaying a texture when loadi
How do you apply textures to a vertex buffer object in Android? ANSWER: The code works fine, except it is missing a call to
Sorry if this is a simple fix, but I can\'t seem to find the solution. I\'ve created a box that is textured by making four quads. However, when I rotate the box around to see how it rendered, the tex
When trying to load an ATITC, S3TC, or PVRTC compressed texture in Java on Android (glCompressedTexImage2D), which GL constants should be set for the third parameter?
The problem: poor texture quality in android app written with Andengine(wraps opengl), especially on gradients which appear as steps in few colours. Problem occurs on real and virtual device
WebGL is known to have poor support for NPOT (non-power-of-two) textures. But what about rectangular textures where both width and height are powers of two?Specifically, I\'m开发者_StackOverflow中文版
So I have 2 issue开发者_高级运维s. I have a 16x16 image that works fine... When I say the info the image size is 16x16
I\'m going deeper on OpenGL texture mipmapping. I noticed in the specification that mipmap levels less than zero and greater than log2(maxSize) + 1 are allowed.
I\'ve got a simple (I think) question about OpenGL texture arrays. I create my texture array with something like the following: