Texturing with Slick Library?
So I have 2 issue开发者_高级运维s.
- I have a 16x16 image that works fine... When I say the info the image size is 16x16 and the texture size is 16x16
I have a 100x100 image that when I say the info... The image size is 100x100 but, The texture size is 128x128...
I don't know why this is but it screws everything up!
- The 16x16 is pixely (What I want) but I want to display it on a 100x100 surface and it blurs it! I don't want it blurred I want it to look like the original. Is this possible?
You need to use a power of 2 texture when using basic OpenGL.
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