I\'ve spent a couple weeks on this issue and can\'t seem to find a proper solution and need some advice.
I\'m developing a game using LWJGL. While movi开发者_高级运维ng the window, (plan to add resize code in the future), the rendering loop freezes. I would like it to continue running in some fashion whi
I\'m using this as a portion of a rendering function for my lwjgl game. It doesn\'t render anything to the screen, but I can\'t figure out what\'s messed up. The program already draws an advanced worl
I\'m developing a game in Java using LWJGL. Along with the main game, I\'m developing a few Swing-based applications (a launcher, a configuration editor, and a map editor).
So I have 2 issue开发者_高级运维s. I have a 16x16 image that works fine... When I say the info the image size is 16x16
Closed. This questio开发者_高级运维n is seeking recommendations for books, tools, software libraries, and more. It does not meet Stack Overflow guidelines. It is not currently accepting answers.
I\'ve seen this topic in this forum but it I need a more basic explanation on how to do this. I\'ve done a program in Java with some external libraries (LWJGL and Slick).
I am attempting to use texture coordinates from a pre-generated PNG file on a 3d world of quads loaded into Java with LWJGL\'s slick-util extension.
First of all, I am a new to java, so my question might be stupid but i still need an answer :) I have a class that handle display matters. I have named it \"Display\", but the problem is : I need to
So this is what I\'m trying to do. I\'m trying to make a 2d game using LWJGL that has a dynamically generated terrain using images as tiles. It works fine, but when I try to do a zoom, the tiles get a