Does the bare LWJGL distribution use hardware开发者_开发知识库 rendering or software rendering?LWJGL always uses hardware rendering. Since it is a games library, it just quits if no hardware rendering
I\'d like to implement a simple bitmap font drawing in Java AWT-based application. Application draws on a Graphics object, where I\'d like to implement a simple algorithm:
I want to render a string of text on top of my openGL application using the slick-util\'s tutorial: http:// lwjgl.org/wiki/index.php?title=Slick-Util_Library_-_Part_3_-_TrueType_Fonts_for_LWJGL
How do I configure build.gradle to depend on LWJGL? I\'m new to Gradle, and how to configure library dependencies is clear as mud to me.
I have a game using the LWJGL and Slick2D made in Java. I recently added this code to get if a pixel is empty:
I\'m working on a minecraft-inspired graphics engine to be implemented in an actual game soon. I\'ve got the engine up to 60+ FPS under geometry stress testing. I am using only LWJGL for graphics assi
I have an application that has only signed jars, all by the same certificate, mine. I wan\'t to run the application with Webstart. The application runs a compiler, and the compiled code runs LWJGL. Ho
Can somebody help me setting different texture types? (GL_LINEAR, GL_NEAREST, etc) I\'m usingthe slick-util lybrary with netbeans. The problem is that i can\'t set to different types.
I successfully compiled my source using this command: javac -classpath \"..\\lwjgl-2.7.1\\jar\\lwjgl.jar\" Game.java
How to add lighting in my game in java LWJGL? I know how to add lighting in C + +, but I do not know how to change it to LWJGL. Can you give me 开发者_开发百科an example of how to do this?If you know