Well, I\'m trying to take a screenshot for a window in OpenGL using LWJGL. Here\'s the code: ByteBuffer pixels = ByteBuffer.allocateDirect(800*600*4);
I am trying to map a 2D image to a quad as a background image. The image is drawn at the center of the screen so it ends up only covering the top right quater with the rest going offscreen. Is there开
As you can see from the code below, I am trying to import \"someimage.png\". This is so in the开发者_JS百科 render loop, I have the right image. I put the second line of code. Is this possible? If not
Momentarily I\'m trying to write a raycaster engine with OpenCL and Java (LWJGL). However on running the kernel, I can not printf, or write to a debug variable for that matter. I have the feeling the
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So I\'m making a basic game in Java开发者_StackOverflow社区 using LWJGL. I have a .png file packed in the .jar that obviously cannot be used for textures while it\'s still inside the .jar. The only wa
I\'m making a basic game in Java using the LWJGL Library via Netbeans. I\'ve created a library with the lwjgl, lwjgl_util, and jinput .jar\'s, and I added -Djava.library.path=C:\\LWJGL\\native\\windo
I am drawing a series of cubes that are beside each other and I want to cull all the sides that are开发者_开发百科 touching because they are useless.The problem is that I don\'t know how to cull the s
I\'m french so sorry for my english. I\'m currently making a splitscreen 2D game with LWJGL. I\'m using the openAL API which is given with LWJGL. Everything seems to works perfectly. Well, too perfec
I\'m creating a program with LWJGL and Maven, and I\'m writing unit tests for the graphical code.My problem is getting Maven to put the native binaries on the classpath so that the tes开发者_Go百科ts