I am drawing a cube with LWJGL library for Java, and it draws fine, but when I rotate the cube, it seems like the front side will draw on top of the back side when it should be cut off.Here is the cod
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I\'m working on a 2D game in LWJGL. I have successfully rendered QUADS with textures using glBegin but moving to VBOs turned out to be a big undertaking. At the moment I can switch between the vbo and
I\'m using LibGdx to develop a Java-based game. I haven\'t decided whether I want the game to be deployed on Android or PC, so I figured I can at least develop+test on desktop and then decide. I\'ve u
My game would be a simple 2D tower defense type game. It should have some animations and sounds. I\'ve only learned Java so this开发者_如何学Go seems like a huge plus for choosing that option. But I\'
Lets say I have a fairly complex frag shader for figuring out just how much light goes to each pixel:
The following code produces the image that follows. The image I am using for the background is 640 x 480, as is the displayMode. The texture background is a .bmp and is loaded with the Slick texture l
I have successfully implemented a simple 2-d game using lwjgl (opengl) where objects fade away as they get further away from the player. This fading was initially implemented by computing distance to
I have a DXT1 texture loaded in a ByteBuffer and I\'m trying to load it with Opengl int tID = glGenTextures();
Currently I am starting my Slick 2D application via this batch file- java -Djava.library.path=lib -Xms512m -Xmx512m -jar myapp.jar %1