I want to create a Sprite with its children. The Sprite will be empty but the children will 开发者_高级运维not. So I need a TextureRegion to create the sprite. Such as sprite itself is empty, I don\'t
Can I have Stencil prepared with a texture (Image) in OpenGL 2.0 So that some part of the Image will be transparent and as a result it will be transfered as is
I only get the first face in a cubemap. How do I access/load the other ones? With DevIL 1.7.8 on Ubuntu Natty:
We have a hard time figuring out rendering to texture using framebuffer objects. We have managed to draw our texture unto another texture, but the texture isn\'t centered.
I\'m new in 3D games developing so I have kinda dummy question - how to move a mesh in 3D engine (under moving I mean a walking animation). And how开发者_如何学编程 to dress some skin on it?
Let me preface by admitting I am an open gl novice - its nothing short of a miracle I\'ve made it this far with the game I\'ve been developing.
I did a webgl shader开发者_如何学JAVA that generate a procedural texture of about 8k * 4k. I need to save this texture to disk. I was wondering if there is some facility to do that. I know it would be
I want to draw an earth globe on android. At this point I need help with the UV texture coordinates. I\'m using this earth texture (kibotu.net/earth.jpg). Currently it looks like this front side (kibo
Following problem: I have two textures and I want to combine these two into a new texture. Thus, one texture is used as background, the other will be overlaid. The overlay texture is g开发者_如何学Cet
I\'m new to OpenGL and I\'m developing an Augmented-reality application for Android. Until now, I was drawing white squares, perpendicular to the camera, pointing the user to the direction where a \