I know mixing OpenGL and DirectX is not recommended but I\'m trying to build a bridge between two different applications that use separate graphics API:s and I\'m hoping there is a technique for shari
I\'ve been using OpenGL ES 1.1 on the iPhone for 10 months, and in that time there is one seemingly simple task I have been unable to do: programmatically fade a textured object. To keep it simple: ho
Iv\'e seen this method for a Texture, would someone explain me what d开发者_运维百科oes it do?From the unmanaged documentation:
Hey guys, I need to set a specific pixel in a texture to a custom color, for doing that I made a Bitmap and I always set the pixel in the bitmap,
is there any way to 开发者_开发问答get a 3d model of the location that is behind the character? screenshot