How would I link in or compile SOIL (http://lonesock.n开发者_运维知识库et/soil.html) into my C++ OpenGL project on Mac OS X?On newer versions of Mac OS X, such as Leopard, you\'ll have to edit the mak
In my 2D game I need textures that may be arbitrarily large, can be NPOT and nonsquare. They are only ever mapped to one kind of primitive: rectangles via GL_QUADS (the four QUAD corners are mapped to
I\'m using the standard .fbx importer with custom shaders in XNA. The .fbx model is UV wrapped properly and is textured appropriately when I use BasicEffect. However when I use my custom effect I have
So i have a set of four points in 3D Space. P1 [0,0,0] P2 [128, 0,0] P3 [0,128, 0] P4 [128, 128, 0] Which I\'m then projecting orthographically to the screen effectively giving me two wireframe tria
I amattempting to make an image stretch effect on the iphone. I make a vertex array and shift the texture data for each indice within an arbitrary radius of a background image. Then make the following
I have a really weird problem with PVR textures on the iPhone simulator- the framerate falls through the floor on the iPhone simulator, but on the iPhone itself it works just fine. Has 开发者_StackOve
I\'m attempting to implement this paper. I\'ve have most of it down, but the part about sending arbitrary, non-geometric data to the shader for use in determining and displaying geometric edges is cau
I need to draw the background for a 2D space scrolling shooter. I need to implement 3 layers of stars: one distan开发者_如何学运维t nebula (moving really slow) in the background, one layer of far away
I am trying to render to a texture using openGL ES (for iPhone) and then display the texture on the screen. Everything works except that there is a 32 row gap at the top of the texture and the bottom
UPDATE: I\'ve posted the Renderer code below, since this code here doesn\'t seem to be the problem. I\'m having a problem with some code of mine where when I try to upload multiple textures to open