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Compiling OpenGL SOIL on Mac OS X

How would I link in or compile SOIL (http://lonesock.n开发者_运维知识库et/soil.html) into my C++ OpenGL project on Mac OS X?


On newer versions of Mac OS X, such as Leopard, you'll have to edit the make file and add

'-arch 1386 -arch x86_64'

to the CXX macro of the Makefile. After compiling, you'll also have to link in the CoreFoundation.framework in your project. So your final build command might look something like

gcc -Wall -lSOIL -framework OpenGL -framework GLUT -framework CoreFoundation


There's a makefile in the zip that you could try using (projects/makefile). You'll want to rename makefile to __M__akefile (capital M), then just run make in the projects/makefile directory. You'll also need to create the folder for it to put the compiled objects into

From a command line prompt

cd <path to unpacked SOIL archive>
cd projects/makefile
cp makefile Makefile
mkdir obj
make

This builds fine on Linux, and should work on OS X provided you have a C compiler installed.


@Adam Luchjenbroers: Actually you can just run make -f makefile and it will work (at least with my current version of make)

You can pass any file to make with the -f flag


Clone https://github.com/DeVaukz/SOIL move to the downloaded directory.

mkdir build
cd build
cmake ..
make
sudo make install
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