I want to merge 5 \"sublayers\" to one single texture (you know, somethin\' like Flatten Image in Photoshop) in OpenGL ES 1.x iPhone. I\'m new to OpenGL开发者_JAVA技巧, and just haven\'t find the answ
we have the following use case: the user uploads her picture on a web server at a later time - on the server - the picture(s) are mapped on predefined 3D objects and stored as normal images (png, jp
In Photoshop you can control how pictures are scaled up and down as \'image interpolation开发者_如何转开发\', it has different options like \'Bicubic\', \'Bilinear\', \'Nearest Neighbour\' and such.
I\'m using python but OpenGL is pretty much done exactly the same way as in any other language. The problem is that when I try to render a texture or a line to a texture by means of a frame buffer ob
Saw that in some example codes, but ive never used it, unless im dynamically opening new diff开发者_Go百科erent sized textures etc.
I need to display texture of image with the rounded shape,my code as follow texture = Texture.FromBitmap(device,myBitmap, Usage.RenderTarget, Pool.Default);
I\'m making a game for android where I need 开发者_运维知识库to draw a lot of points that change position every frame.I use the ndk to get faster processing performance of the math/physics section of
I have a sphere with per-vertex normals and I\'m trying to derive the texture coordinates for the object using the algorithm:
I\'m trying send some 32 bit float data to a shader, but the results are erratic. If I test with full white (1,1,1,1) the values are all zero. This is my code for creating the texture:
I\'ve been trying to figure out how to use float textures in GLES2. The API Reference says that only unsigned b开发者_如何学编程ytes and shorts can be used, but I\'ve seen people saying it is supporte