Having a lot of trouble getting texture maps to work in openGL ES (iphone). Here\'s what I\'ve done: built an array of vertexes
How would I implement loading a texture to be used as a specular ma开发者_JS百科p for a piece of geometry and rendering it in Directx9 using C++?
I\'d like to write a program that lets me arbitrarily 开发者_运维百科distort a textured polygon by dragging its vertices. I want the texture to distort fluidly and without overlap, assuming the new po
I\'m interested in texture streaming in DirectX but google seems unhelpful. M开发者_JAVA技巧aybe I just don\'t know the right questions to ask, can anyone point me on where to begin reading to learn a
Using Opengl ES for Android we’re facing a problem when drawing a squ开发者_Go百科are with a texture. They look fine from a distance, but when getting close to the model the texture screws up. We bel
How much memory will consume a texture loaded with this method ? With this method, will a 1024x1024 texture consume 4MBanyway ? ( regardless of loading it as RGBA4444 ) ?
it seems my texture loader doesnt work anymore when run in a 64bit environment. im not sure if the cause is the 64bit VM itself or if the file lying on a 64bit filesystem.
I\'m planning to create a tiled world with OpenGL, with slightly rotat开发者_运维技巧ed tiles and houses and building in the world will be made of models.
In DirectX 9 I have a .X file which I\'ve loaded and I draw several copies of it. I need to be able to alter the texture coordinates for each copy (e.g. give each one a different scale). Unfortunately
I have a texture from this PNG: And another from this PNG: They both have the same blend function: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);