Here is my load code: GLuint Utils::loadTextureRAW(const char *filename, int width, int height) { GLuint texture;
In the GLSL spec, and other sources about GLSL, sampler types are available in 3 dimensions: sampler1D, sampler2D, and sampler3D.
I\'m working on scrolling backgrounds for my game and I\'m kind of stumped on how I should repeat the textur开发者_如何转开发e. Thus far I have it so that the background class takes five variables: tw
I have model assets that are untextured and I am tired of rendering them as black without lighting. This is because if texture id 0 is bound and I ask the sampler it tells me its black. Later leading
Total opengl noob here. I have a whole directory of images that I end up loading into memory and building textures from parts of these images.Constructing the textures from the subparts of these imag
I have an OpenGL program that needs to periodically update the textures. But at the same time I want the program to be responsive (specifically, to continue running the draw/display code) while it\'s
What are the ways in which to quantify the texture of a portion of an image? I\'m trying to detect areas that are similar in texture in an image, sort of a measure of \"how closely similar are they?\"
Basically, I have an array of data (fluid simulation data) which is generated per-frame in real-time from user input (starts in system ram). I want to write the density of the fluid to a texture as an
I\'m working on a drawing application (similar to a 2d cad app) in Linux and one of the first things I discovered while working with OpenGL is that my Intel I5 Core HD GMA (built in) graphics hardware
i am new to webgl and i am trying to make an image slider. for now i just made the ring of image (nothing should slide yet) but it does not work and i dont know why (all i get is black canvas and no e