I\'ve a wall and a brick texture in my OpenGL 2 scene that keeps shimmering and flashing no matter what I开发者_如何学运维 set. When I\'m zoomed in close (and can see clearly the texture), then the fl
On Android, is it possible to create a texture in Java and pass its texture id/handle over thro开发者_JS百科ugh JNI to a C++ based 3d rendering engine?The texture identifier to OpenGL is just an integ
I\'m a little new to OpenGL. I am making a 2D application, and I defined a Quad class which defines a square with a texture on it. It loads these textures from a texture atlas, and it does this correc
So, I read in a texture into my fragment shader.I can output to \"display开发者_StackOverflow中文版\"; but how do I output/write to another texture?Basically what I want to do is:
Okay, I am going to post some code so you can see what I am doing and then at the end I will ask my question.
I am writing a WIN32 DirectX 9 program in which I load a few textures (a person and a background) and display them on the screen. However, they become warped (stretched), not being a one-to-one repres
I found how to repat single image to make a fitting background for my level: [self setTextureRect:CGRectMake(0, 0, width, height)];
I have a basic program that draws a cube out of 48 tetrahedrons. More precisely it uses 27 vertices and an index buffer to draw these tetrahedrons. I would like to apply a texture to all of the tetrah
I created 4 textures and attach them to FBO, named fbo_texture0 - fbo_texture3. All of them are successfully created, as given by the following screenshot:
A texture used for a cube is being used for other objects in the view even though they aren\'t assigned it. This only happens on my HTC Magic running 1.6. I load the texture image from resources using