Sorry for a really noob-level question... I want to apply a specific piece of the texture (not the entire texture)to a quad. The texture is a 开发者_开发技巧256x64 image and I\'d like to be able to s
开发者_StackOverflow社区I have a polygon, where each vertex has texture coordinates. How can I calculate texture coord for any point lying in the polygon? (I know points coordinates.)
Is there any way to clamp out of range texture addresses to a certain value? In my case, I want them to be set to a simple zero, but the address mode I need doesn\'t seem to exist.
I have an app that I\'ve been repeatedly playing with in android, it uses opengl-es. Currently I load textures from a bitmap like so:
How to turn off multiple texture units because they influence to other render parts. I activate my them:
i want to zoom a image in doubleTap, make it smoothly scrollable, please help me,my draw method is below:
I am having an issue where textures from the resources become just white. The issue only seems to occur on phones (Droid-X for sure), but it works just fine on the emulator.
how to setup opengl to use glTextParameteriv correct. The following code works in emulator but not on my htc desire with cyanogen mod 7. Maybe someone can try it with his own phone?
Having some trouble trying to get to .bmp files into an array so I can use them for textures. EDIT Display.h
Okay still having a few problems with it, this is what I have so far: Bitmap Display::m_HeightMap; unsigned int Displ开发者_如何学运维ay:: textures;