How to set several texture coordin开发者_开发百科ates for one vertex?In Immediate Mode you use glMultiTexCoord for this: http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml
Is it possible to share the GLES20 context between different GLSurfaceViews (within one Activity)? Alternatively, how would one share a set of texture between different GLSurfaceViews?
I am writing a C++ OpenGL project using DevIL and I am getting compile-time errors while trying to work out how to load an image to use as a texture.
Is there an easy and fast way to create an uninitialized texture in OpenGL开发者_C百科? My current approach looks like this:
I\'m trying to understand how texture clamping works in OpenGL or any other API f开发者_如何学Pythonor that matter. I am aware of the fact that you define the operation as extending the range from [0,
Is there any setting in MS Visual Studio 2005 that will prevent OpenGL from allocating large textures? I am experiencing the following behavior:
I was wondering how I get the width of a GLuint Texture in OpenGL. Could someone please开发者_高级运维 tell me? and maybe give me a link to somewhere that has these things mapped out?Bind the texture
I have a DXT1 texture loaded in a ByteBuffer and I\'m trying to load it with Opengl int tID = glGenTextures();
I am still a beginner in vbo and I want to render a collada model. After taking all the needed info from the cae file about the vertices, normals and textures and indices for the vertices, normals and
My english knowlage is not good enought to tell my problems. and i am using stackoverflow second time.