I created a texture atlas and in Chrome there is some wh开发者_Go百科ite on the edges of the cubes. However in Firefox it displays just fine. When I use colors there are not white edges either in Chro
i am developing an android app using OpenGL ES for drawing and i use the draw_texture extension as it\'s the fastest.
I\'ve scanned an old photo with paper texture pattern and I would like to remove the texture as much as possible without lowering the image quality. Is there a way, probably using Image Processing too
I am having problem binding to texture memory a sub-port开发者_JAVA百科ion of global device memory.
I have question about creating a binary / raw image file. I\'ve made an image in photoshop and now I want to load that in a C program.
Can you give me hint to any good SkyBox example in OpenGL ES 2.0? I have found only OpenGL and does not work for me.
Quads are not included in OpenGL ES 2.0 as they were in 1.1. With the programmable pipeline offered by OpenGL ES 2.0, how can I simply draw a texture (originally a png file) into 4 defined points?
hey im using GLM(made by nate robins) with SFML and opengl on mingw32 with the IDE as CodeBlocks(windows)
Hi guys and girls the problem I have is I have sucessfully loaded 3 BMP textures (or at least I hope I have using char* textureFilenames[textureCount] = {\"cement.bmp\",\"hedge.bmp\",\"sky.bmp\"};
We have a project th开发者_StackOverflow中文版at is up and coming that will require us to push texture image information to a the EAGLView of an iPad app.Being green to OpenGL in general, are there im