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I am trying to integrate the Havok physics engine into my small game. It is a really nice SDK, but the h开发者_Go百科eader files are all over the place. Many headers are deeply nested in multiple dire
I\'m using Box2dx with C#/XNA. I\'m trying to write a function that determines if a body could exist in a given point without colliding with anything:
Is there any general purpose physics engine that allows huge simulations of rigid bodies? I开发者_C百科\'m using PhysX from Nvidia, but the focus of this engine is game development, soft bodies. I wan