I am making a box2d game and have enemies fly in from the left side of the screen to the right side of the screen. If I apply a force in the tick method like shown below, the enemies increasingly move
I have a box2d body that has a fixture of a ball. It just bounces up and down on top of a rectangular box. Sometimes it will fall off of the box for n开发者_如何学Pythono apparent reason. I there a wa
In short: Under what scenarios can running a multithreaded app on a single core destroy performance?
Like Google Gravity. The images are not only act as points but rectangles. They are rotated when I drag-drop them.
I am looking for the fluid and of course the basics of the fluid itself and then have all the objects interact with each other.a simple wave engine, IE physics engine that handles a surface wave upon
I have three rectangular blocks: ground block, blue block, hero block. Ground is placed at the bottom of screen, blue block lay on ground block and hero block is falling down to blue block. I have lis
I want to write a game in which there will be some balls on the stage, that will move randomly. They must have unique starting speed and angle and should interfere with each other just like real billi
I\'m implementing a physics engine for the simulation of worm-like creatures. Problem is, is that they\'re able to swim over each other and occupy the same point in space. So you have some idea of the
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
There is situation: object \"A\" falls down on static object \"B\", but when \"A\" lands on \"B\" there is spa开发者_Python百科n between \"A\" and \"B\". How to solve the issues?Box2d is using iterati