I\'m creating a simple 3D game on Windows 7 in C++ using the free version of the Havok physics engine. I want to use the WASD keys to move the character. The structure of the code is such that I need
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I\'m working on a educational physics project and I\'ve chosen Box2D as my main engine for a \"Build your own rocket\" lik开发者_运维技巧e physics game.
I am looking for a .Net physics engine such as ODE, Bullet, Nvidia Physics Engine(Ageia), ... If there is an implemention of the native physics engine,开发者_如何学JAVA tell me plz.Matali Physics: ht
Hi guys I Am developing the application in cocoas2d using the box 2d frame work but unfortunat开发者_如何学编程ely
I use AndEngine for Android, when i create a scene i place there two physics objects, and i want them to be alway开发者_StackOverflow中文版s at the same distance when they are moving.
I\'ve recently started a project, building a p开发者_开发技巧hysics engine. I was hoping you could give me some advice related to some documentation and/or best technologies for this.
I am developing a 2D, underwater, action-RPG for Android, using Box2D as the physics engine, mainly for collision detection, collision response and movement of in-game characters within an environment
I have on my list the open-source wow-engine and Jiglibflash. Both have impressive demos and I\'d like to know what\'s different and which engine is b开发者_运维百科etter. Do you have any experience w
There are several differ开发者_StackOverflow中文版ent physics engines available for Flash. What would be one you\'d recommend to build a catapult (with slingshot) Angry Birds clone -- that will run we