I want to practice programming with (popular) android physics engines (AndEngine and libgdx). It is not very difficult to create a small world with physics objects but now I want to create a rope and
I\'m looking for a 2D physics engine for 开发者_运维问答WPF, not Silverlight. The physics engine should be blendable so that I can specify in blend a behavior of a specific control. Are there any?Unfo
While researching information for my physics engine, I have come across a problem with determining the velocities of objects (or the magnitude of the \"impulse\" of the collision) after a collision. N
Introduction: I think Nape is a relatively new engine so some of you may not know it. It\'s supposedly faster than box2d and I like that there is decent documentation. Here\'s the site: http://code.go
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I\'m planning to build a basic rebound iOS game in Cocos2D. Will Box2D be best suited for the following scenario?
Trying to make the example PhysicsRemoveExample.java from here. I get this message when the program starts:
Anybody did compile F开发者_Go百科arseer Physics Engine 3.0 with XNA 4 ?Read the release page: This release does not support XNA 4.0. XNA 4.0 introduced some breaking changes that means you will hav
I started off with the tutorial here and added drawing code for a view (covering the entire screen). The scene appears static and not dynamic even though I\'m calling world.step(,). How does one make
I am writing a simulation in which we need some boxes to be fairly accurately modeled as they move on a set of conveyors.Currently we detect if the box is colliding with the static conveyor surface an