I\'m implementing a fairly standard app with the Android sdk that involves drawing using the SurfaceView, SurfaceHolder, Callback setup.
How do you add a SurfaceView showing the camera preview as the background of the BaseGameActivity of AndEngine (Physics Example).
I am trying to convert my SurfaceView (camera preview) into a Bitmap for face detection on the fly. I am receiving a not null image but when I display it onto a view it appears to be plain black. Any
i have made a surfaceView to accept a OnTouchEvent,and in this view, i draw a Button manually with Button.draw(Canvas)(not make a ViewGroup).
I\'m trying to create a custom view GhostSurfaceCameraView that extends SurfaceView. Here\'s my class definition file
I am c开发者_JAVA技巧urrently using pure OpenGL to paint buttons in my own little way. I can detect if a button is pushed with onTouchEvent, but I want to know if the user is holding the button down,
I have a layout which might be a bit unusual. The structure is the following: <?xml version=\"1.0\" encoding=\"utf-8\"?>
My app fc when activity that\'s using SurfaceView as content view calls startActivityForResult(...) and activity that has been started calls finish()
I\'m trying to figure out how to work around my problem. I\'ve read http://groups.google.com/group/android-developers/browse_thread/thread/a2aac88a08cb56c2/b7dff4ba388cd664?lnk=gst&q=SurfaceView#b
I have a scrollable and zoomable map which has a low res copy of the map which is drawn when the zoom scale is small and a tile system when the user zooms in past a certain point. The problem im havin