I have a surfaceView setup and running, but when I resume it I get an error that the thread has already been started. What\'s the proper way to handle when the app goes to the background and then back
I\'ve completed most of the game I\'m attempting to make and throughout the project I\'ve created one particular Activity which also cal开发者_运维问答ls a SurfaceView and a Thread.I put an update() m
I am trying to play a video through my application. public class VideoScreen extends Activity { public MediaPlayer videoMediaPlayer = new MediaPlayer();
I split my inner Vi开发者_C百科ew class from my Main class into its own file. In my main class, I have the view set as an onTouchListener which records user movement into a matrix so it can translate
<ImageButton android:id=\"@+id/previous\" android:layout_width=\"wrap_content\" android:layout_height=\"wrap_content\"
Ive been trying to make a scrollable/zoomable app and everything has gone great except for drawing bitmaps. It is a very large image (6656 by 4096) that i have split into tiles. There is a rectangle a
What exactly is the relationship between a Su开发者_高级运维rface and Canvas. Please explain.A surface is a buffer. A Canvas holds the drawing.
My objective is to run a glowing animation on an image.I am changing the image alpha to produce this effect.
I think I might be about to ask a dummy question, but I\'m still new with Android programming, and I couldn\'t (despite all my efforts) find my answer on Google.
I have a simple user interface: an EditText should be located below a SurfaceView. I use a RelativeLayout to arrange these two views.