I have a simple program that draws the preview of the Camera into a SurfaceView. What I\'m trying to do is using the onPreviewFrame method, which is invoked each time a new frame is drawn into the Sur
I am making an Android game with an Activity called Game, a SurfaceView called GameView and a Thread called GameThread. The Game\'s onCreate(), I make a new GameView, which makes a new GameThread, whe
i have a question in developing some android program... i use surfaceview for camera preview. it works fine, but has one problem when i start other activity (by clicking something) and then back from
I\'m new at java and OpenGL. I\'m trying to get a camera preview screen with the ability to display 3d objects simultaneously. Having gone through the samples at
In a SurfaceView, I\'m dispatching new thread that draws on canvas within standard \"LockCanvas-Draw-unlockCanvasAndPost\" loop. (note that thread doesn\'t contains message loop).
I\'m having quite a problem here and I hope for someone here to able to help me. let\'s go. Let\'s say, I have quite a big image ( 1500x2000 ), i load it as a drawable, fine so far. Now I have a Sur